Unlike those interviews though, the developers in this installment were kept anonymous and are primarily referred by their job titles, with the manager and the motion designer being the only people who allowed themselves to be photographed.
This was part of the same series of interviews as the previously translated Metal Gear Survive and Monster Hunter World interviews from the same website. I decided to combine them into one interview for this translation
The interview was originally published in two parts in 2018, with first part being published on January 31 and the second part on February 7.
The following is a translation of an interview with graphic designers that were involved with the development of the 2016 video game Dark Souls III that was published by the website CGWorld Entry.